Add Texture To 3d Model

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Add Texture To 3d Model. In the materials panel select the material that contains the texture. Select the material press f2 and rename the new material to textures.

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The main steps for applying texture are. Left click on the default cube and delete it by pressing the x key on the keyboard. Uv coordinates are data attached to each vertex to define how they should stand on a texture.

Now double click on the textures open the brick wall image and drag and drop the image into textures.

In the texture tab bellow materials tab open your added texture in modifier and change it from image to cloud for example now your mesh has alot of bumps nd valleys this is a simple example of micro displacements. Do one of the following. This process is called uv mapping. Right click on the assets select create and pick the material option.

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